User blog comment:Stormjay Rider/3DS game/@comment-7746255-20130715015317/@comment-7746255-20130717184824

I think LM2, OK just dosen't hold up to the original. In the first, there were a giant variety of ghosts to catch. Here, there are greenies, big red guys, creepers, sneakers, and hiders, that's about it. The original also had portrait ghosts, which shook up the gameplay a bit. The portrait ghosts served as a kind of bosses. LM2 dosen't have very many of those except the possesors at the end of mansions. Sometimes, the stuff you had to fight that the possesors possesed, were downright laughable, ***MINOR SPOILER ALERT*** like in the second mansion, you fought a flight of stairs. I thought it was a joke and after I beat them, I thought something bad was going to happen, but no.

Maybe it gets better by the fourth mansion. Just right now it's so taxing on me like a chore. It's true that LM1 wasn't so puzzle heavy, but sometimes that's better. Right now, I'm actually stuck on the final level of the third mansion. I cannot open the clock gate. When I try to leave the area, E. Gadd tells me to "open the darn door".

Thanks for the help.

I know I have to turn the rotor and make the clock hands a a certain time, but what time is that? Sometimes, the puzzles can feel really cryptic, like right now.

Also have you noticed the mansions tend to follow a pattern?

1. Ghosts steal important items needed to advance

2. You retreive it

3. You help a Toad (I am actually quite fond of these rescue missions though)

4. The Toad gives you a 3D security camera snapshot

5. The polterpup steals a vital item so you must retreive it

6. You fight a possesor

Well, in the end we all have our own opinions, and I don't blame you for doing so. Hey, if you like it, that works for me.

P.S. I think we can ALL agree though that KIU is THE quintessential 3DS game. But if anyone wants to buy it, I suggest getting a new copy instead of used so it will come with the stand and AR cards.