Thread:KOjella/@comment-5625448-20130405033029/@comment-5625448-20131116033120

CrevsDaak wrote: ErkelonJay wrote: Codyn329 wrote: I did, and it only took a few seconds FYI. Take a guess how I got the exact amount. Something like this, maybe?

"words" = content.split "letters" = word.split for letter in word: if letter == ",": commas = commas + 1

IF

See(NearestEnemyOf(Myself))

HPGT(Myself,93)

See([GOODCUTOFF])

THEN

RESPONSE #100

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_ANTIMAGIC_RAY)

ForceSpell([PC],BEHOLDER_FLESH_TO_STONE)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_DEATH_RAY)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_DEATH_RAY)

Continue

END

IF

See(NearestEnemyOf(Myself))

HPLT(Myself,15)

Delay(6)

See([GOODCUTOFF])

THEN

RESPONSE #100

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_DEATH_RAY)

ForceSpell([PC],BEHOLDER_FLESH_TO_STONE)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_ANTIMAGIC_RAY)

ApplySpell(Myself,WIZARD_IMPROVED_MANTLE)

ApplySpell(Myself,WIZARD_SPELL_TRAP)

Continue

END

IF

Allegiance(Myself,ENEMY)

See([PC])

HPGT(Myself,65)

THEN

RESPONSE #100

ForceSpell([PC],BEHOLDER_DISINTEGRATE)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_CHARM_PERSON)

ForceSpell([PC],BEHOLDER_ANTIMAGIC_RAY)

ForceSpell([PC],BEHOLDER_ANTIMAGIC_RAY)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_PARALYZATION)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

Wait(1)

Continue

END

IF

See(NearestEnemyOf(Myself))

HPGT(Myself,45)

THEN

RESPONSE #100

ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CHARM_PERSON)

ForceSpell([PC],BEHOLDER_SLOW)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_FEAR)

ForceSpell([PC],BEHOLDER_DEATH_RAY)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

Wait(4)

Continue

END

IF

Allegiance(Myself,ENEMY)

See([PC])

!StateCheck(LastSeenBy(Myself),STATE_HELPLESS)

HPGT(Myself,35)

THEN

RESPONSE #100

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_CHARM_PERSON)

ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DISINTEGRATE)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

Continue

END

IF

See(NearestEnemyOf(Myself))

HPGT(Myself,20)

THEN

RESPONSE #100

ForceSpell(NearestEnemyOf(Myself),BEHOLDER_DOMINATION)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_ANTIMAGIC_RAY)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_FEAR)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_SLOW)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)

Wait(3)

Continue

END

And what about BCS files? And the uncompiled BAF? Do you even know what WeiDU is, you realize WHOM you face? You will suffer, you will ALL suffer. (thats how Jonaleth Irenicus gets quoted after talking about Infinity Engine game's script coding. That's some confusing coding you've got there, son. :P